There's a few typos and some missing text in both the pdf and printed versions, like in the paragraph on page 31 (picture attached.) It happens. Something got highlighted and the space bar was pressed. A solid proofreading would have caught some of this stuff though.
My gripes would be that there's no duscussion of movement and hex content is super abstract. I would just zoom in to drop in traditional maps and handle it like a conventional dungeoncrawl. Without doing that, a single hex could be condensed to a single encounter or set of circumstances. You could even use random dungeons generators from other sources. I don't mind wiggle room or even creating the contents collaboratively. I think old hands at this type of game will figure it out, but neophytes might be a bit confused as to how to present risks and dress it up. Perhaps a short example could have been provided.
I think the bones of this are very good though, and I usually tend to dislike card mechanics in RPGs. Card use here seems more appealing though.
There's definitely a lot of cool stuff here, and it could easily be used alongside or ported over to similar OSR products.
Overall, I like this. The art really serves it well. This is definitely something you can pick up and play easily although less experienced folks may be a little confused about how to implement some aspects. Perhaps you've given tips on Discord or elsewhere to help them along or maybe there's a video out there to explain it better. In any case, it's a nice little game that gives some nice tools to delve with.
Hey! I'd have to see what you're seeing, but in my PDF it looks great. The cover should be a stand-alone page so if you have a two page spread with the cover and the black "end paper", it would seem "off".
Ah yeah, that's correct. The preceding page is part of the spread marked "TOC" so the header reflects it due to the metadata. I'll remove that header in the next upload.
These print up pretty nice! I wish the cover had a little more margin padding (I think I cut a little too much off the right side). But still usable :)
The inside is fine (nice margins in there). And if I used a little more care when cutting off the creep, the results would have been better. Serves me right for being careless ;)
This is really a nice booklet adventure! While the tables are setup to use cards, I'm partial to using dice, but it looks like that will be pretty easy to do. There's only a couple tables that have 13 rows.
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This is very cool, but with a few minor issues.
There's a few typos and some missing text in both the pdf and printed versions, like in the paragraph on page 31 (picture attached.) It happens. Something got highlighted and the space bar was pressed. A solid proofreading would have caught some of this stuff though.
My gripes would be that there's no duscussion of movement and hex content is super abstract. I would just zoom in to drop in traditional maps and handle it like a conventional dungeoncrawl. Without doing that, a single hex could be condensed to a single encounter or set of circumstances. You could even use random dungeons generators from other sources. I don't mind wiggle room or even creating the contents collaboratively. I think old hands at this type of game will figure it out, but neophytes might be a bit confused as to how to present risks and dress it up. Perhaps a short example could have been provided.
I think the bones of this are very good though, and I usually tend to dislike card mechanics in RPGs. Card use here seems more appealing though.
There's definitely a lot of cool stuff here, and it could easily be used alongside or ported over to similar OSR products.
Overall, I like this. The art really serves it well. This is definitely something you can pick up and play easily although less experienced folks may be a little confused about how to implement some aspects. Perhaps you've given tips on Discord or elsewhere to help them along or maybe there's a video out there to explain it better. In any case, it's a nice little game that gives some nice tools to delve with.
looks great, looking forward to the print copy :)
Thanks Mark!
Looks great! I think you put the table of contents page twice which messes up the the spreads
Hey! I'd have to see what you're seeing, but in my PDF it looks great. The cover should be a stand-alone page so if you have a two page spread with the cover and the black "end paper", it would seem "off".
In my PDF, page VI is titled "Table of Contents" but is otherwise empty. The actual table of contents is on the following page, "VII."
Ah yeah, that's correct. The preceding page is part of the spread marked "TOC" so the header reflects it due to the metadata. I'll remove that header in the next upload.
These print up pretty nice! I wish the cover had a little more margin padding (I think I cut a little too much off the right side). But still usable :)
Hey! Sorry, yeah, this PDF wasn't exported with margin/bleeds for printing like that.
The inside is fine (nice margins in there). And if I used a little more care when cutting off the creep, the results would have been better. Serves me right for being careless ;)
This is really a nice booklet adventure! While the tables are setup to use cards, I'm partial to using dice, but it looks like that will be pretty easy to do. There's only a couple tables that have 13 rows.
can this be played solo?
yup!
Just the cover art on this is so fantastic.